Hi everyone sorry for my very irregular updates, but there's a good reason for this. Me and a few others have set up a more professional site with a forum dedicated to skirmish wargames such as Bushido, the Batman Miniature game and SAGA.
So with that this site will become defunct for Bushido news but I might keep this as a personal blog.
So without further ado I invite you all to the new site where I hope to give you more quality reports about Bushido's new releases, tips and more. You can find me on it's forum by the name rice.
http://skirmishwargaming.com/
Berg's Wargames
Monday, 10 November 2014
Friday, 31 October 2014
Wave 20: The best & the worst
Best model: Master Akari.
I think everyone expected this one. While Temple doesn't need another excellent fighter as Akari he is still amazing.
Fast, high amount of ki, almost impossible to hit with a ranged attack and a beast in combat. What's important to remember that Akari isn't undefeatable and is a clear example of a glass canon. Low wounds, no toughness and no armor.
Best sculpt: Mitzuki Ito.
The Ito Clan finally got a good scupt and what a sculpt it is. A clear improvement on the previous wave with Satsuki.
The pose is impressive the few but noticeable little touches like the details on the staff, her clothing and the gorgon hair is just great. The biggest improvement upon the previous wave is the face.
A lot more expressive and detailed keeping in style with the rest of the sculpt.
Worst model:Nomi.
This was an easy choice this model has no use beyond removing camouflage and a cheap objective capper.
A pity as for the 3 rice I'd rather have the Akuma and Okkete animals. This gives you two extra activations and the chicken fights a lot better than this kid.
worst sculpt: Nomi & Kani.
Yeah sorry to say Silvermoon Trade Syndicate hit a low spot this wave. While thankfully my pick was made difficult by the all-round selection of good looking models. I've chosen Kani & Nomi based on their lack of details.
All the other models especially Akari and Yugio have details on the models or little tidbits making the models fun to paint and to look at.
While still decent sculpts the other models just seem better.
I think everyone expected this one. While Temple doesn't need another excellent fighter as Akari he is still amazing.
Fast, high amount of ki, almost impossible to hit with a ranged attack and a beast in combat. What's important to remember that Akari isn't undefeatable and is a clear example of a glass canon. Low wounds, no toughness and no armor.
Best sculpt: Mitzuki Ito.
The Ito Clan finally got a good scupt and what a sculpt it is. A clear improvement on the previous wave with Satsuki.
The pose is impressive the few but noticeable little touches like the details on the staff, her clothing and the gorgon hair is just great. The biggest improvement upon the previous wave is the face.
A lot more expressive and detailed keeping in style with the rest of the sculpt.
Worst model:Nomi.
This was an easy choice this model has no use beyond removing camouflage and a cheap objective capper.
A pity as for the 3 rice I'd rather have the Akuma and Okkete animals. This gives you two extra activations and the chicken fights a lot better than this kid.
worst sculpt: Nomi & Kani.
Yeah sorry to say Silvermoon Trade Syndicate hit a low spot this wave. While thankfully my pick was made difficult by the all-round selection of good looking models. I've chosen Kani & Nomi based on their lack of details.
All the other models especially Akari and Yugio have details on the models or little tidbits making the models fun to paint and to look at.
While still decent sculpts the other models just seem better.
Monday, 27 October 2014
Mizuki Ito Orochi's priestess
This is a good model, not only that it's finally a good sculpt for The Ito Clan, but her abilities are also good.
Pro:
3 ki statistic is great, a good amount of useful traits and three good ki feats.
First the traits. Blood of Orochi (1), bravery, Light footed and steady are all things the other naga models have. Immunity (poison) is a nice and a logical addition, fear (5) is nice to give her some more survivabilty and more use in combat. The poison (2/1), while a strong poison trait, I don't think you'll use this very often because of her low melee skill.
Now her feats are good, we have the standard token feat every faction will have. The tokens have a some very good effects. Lightening reflexes is amazing, auto disengage and elusive is great to save an important model, armour (2) is never bad and finally sixth sense another good trait the tokens give. No bad traits in the list and useful in every game.
Her other two feats obey and paralyze is where we see a bit of a gorgon influence. Obey gives a target model a control marker when succesful, great and can wreck an opponents plan. Paralyze makes a target model held and slow a good combination of effects.
Con:
The three glaring cons are her rice cost, melee dice and ki max. With a rice cost of 12 you need to be careful of what you put in your warband with her as Mizuki will take a big chunk of your warband. Her melee dicepool is low, but this is acceptable considering this is a shugenja. Lastly her ki pool max is a bit dissapointing, I would have expected her to have a max of 10. It does help that you'll be using her feats often enough that if you fill you're ki pool you're doing something wrong.
Tactics:
She's very good at buffing any list she's in, her tokens boost any model that get them and her ki feats are very useful. Pairing Mizuki with a very good fighter like Masunagi could be very useful. Giving Masunagi lightening reflexes or sixth sense when surprised.
Pro:
3 ki statistic is great, a good amount of useful traits and three good ki feats.
First the traits. Blood of Orochi (1), bravery, Light footed and steady are all things the other naga models have. Immunity (poison) is a nice and a logical addition, fear (5) is nice to give her some more survivabilty and more use in combat. The poison (2/1), while a strong poison trait, I don't think you'll use this very often because of her low melee skill.
Now her feats are good, we have the standard token feat every faction will have. The tokens have a some very good effects. Lightening reflexes is amazing, auto disengage and elusive is great to save an important model, armour (2) is never bad and finally sixth sense another good trait the tokens give. No bad traits in the list and useful in every game.
Her other two feats obey and paralyze is where we see a bit of a gorgon influence. Obey gives a target model a control marker when succesful, great and can wreck an opponents plan. Paralyze makes a target model held and slow a good combination of effects.
Con:
The three glaring cons are her rice cost, melee dice and ki max. With a rice cost of 12 you need to be careful of what you put in your warband with her as Mizuki will take a big chunk of your warband. Her melee dicepool is low, but this is acceptable considering this is a shugenja. Lastly her ki pool max is a bit dissapointing, I would have expected her to have a max of 10. It does help that you'll be using her feats often enough that if you fill you're ki pool you're doing something wrong.
Tactics:
She's very good at buffing any list she's in, her tokens boost any model that get them and her ki feats are very useful. Pairing Mizuki with a very good fighter like Masunagi could be very useful. Giving Masunagi lightening reflexes or sixth sense when surprised.
Friday, 24 October 2014
Kaihei a whole pack of fun!
The Kaihei are finally here and now we can see if the Kaihei Alpha is worth it for these guys.
Also of note is that the Kaihei is the first model with 2 cards making a total of 4 Kaihei you can put on the table.
Pro:
5 rice each is a decent amount for what you get. A fast moving model that ignores difficult terrain with some nice extra's. Such as a free trait or special attack at the start of each melee exchange. The co-ordinated attack will probably see a lot of use with a max of 4 on the table plus the Kaihei Alpha. The fear (3) is nice against things like ashigaru, bakemono or shatei compensating for the low melee skill.
Con:
The most obvious one is his poor melee skill of 2. Otherwise a decent model.
Tactics:
The Kaihei on their own can be used with their charging bonus to prone annoying or dangerous models. They can't do much on their own and depend a bit on the co-ordinated attack to do enough damage.
I would suggest putting 4 Kaihei, the Kaihei Alpha and Yusha as a base for a warband. What you got is a 40 rice warband then you can add some cards to make a 42 point tournament warband. What this gives you is a warband that supports itself. The Kaihei Alpha gives all Kaihei bravery and group activation. Yusha can, once per turn, give one of the Kaihei a nice boost to the melee skill and the spur on ki feat keeps your Kaihei longer in the game. As small problem with this list is that group activation makes you lose a lot of activations and you need to play smart not to let your opponent take a lot of advantage.
Also of note is that the Kaihei is the first model with 2 cards making a total of 4 Kaihei you can put on the table.
Pro:
5 rice each is a decent amount for what you get. A fast moving model that ignores difficult terrain with some nice extra's. Such as a free trait or special attack at the start of each melee exchange. The co-ordinated attack will probably see a lot of use with a max of 4 on the table plus the Kaihei Alpha. The fear (3) is nice against things like ashigaru, bakemono or shatei compensating for the low melee skill.
Con:
The most obvious one is his poor melee skill of 2. Otherwise a decent model.
Tactics:
The Kaihei on their own can be used with their charging bonus to prone annoying or dangerous models. They can't do much on their own and depend a bit on the co-ordinated attack to do enough damage.
I would suggest putting 4 Kaihei, the Kaihei Alpha and Yusha as a base for a warband. What you got is a 40 rice warband then you can add some cards to make a 42 point tournament warband. What this gives you is a warband that supports itself. The Kaihei Alpha gives all Kaihei bravery and group activation. Yusha can, once per turn, give one of the Kaihei a nice boost to the melee skill and the spur on ki feat keeps your Kaihei longer in the game. As small problem with this list is that group activation makes you lose a lot of activations and you need to play smart not to let your opponent take a lot of advantage.
Monday, 20 October 2014
Shuichi Prefecture priest
A nice addition and it seems that models with a feat that gives Disturb Flow is a theme for this wave and we'll probably see a few in the next few waves for the other factions.
Pro:
He's at a good price point with the 6 rice and his Cleansing will be useful for removing tokens from models. This is something that Prefecture had problems with in my opinion. And seeing as you can remove a large number of tokens with this feat this helps a lot against poison heavy factions like Ito.
As with Yugio the Warding Shomyo is nice and usefull for disabling an enemy fighter.
Con:
Unfortunately for Ryu I think Yugio is more effective. As Shuichi's Cleansing is only useful if your opponent actually uses those tokens. On the otherhand Shuichi receives more ki a turn so can use the Warding Shomyo often.
He's basicly useless without his ki feats. Bravery is normally a nice rule, but seeing as this model serves more of a support role you won't want to risk him by putting him in combat.
Tactics:
Basicly follow your main fighter or get him within 6 inch of an enemy fighter and use his Warding Shomyo. Use the cleansing to remove tokens and not much else to it.
Pro:
He's at a good price point with the 6 rice and his Cleansing will be useful for removing tokens from models. This is something that Prefecture had problems with in my opinion. And seeing as you can remove a large number of tokens with this feat this helps a lot against poison heavy factions like Ito.
As with Yugio the Warding Shomyo is nice and usefull for disabling an enemy fighter.
Con:
Unfortunately for Ryu I think Yugio is more effective. As Shuichi's Cleansing is only useful if your opponent actually uses those tokens. On the otherhand Shuichi receives more ki a turn so can use the Warding Shomyo often.
He's basicly useless without his ki feats. Bravery is normally a nice rule, but seeing as this model serves more of a support role you won't want to risk him by putting him in combat.
Tactics:
Basicly follow your main fighter or get him within 6 inch of an enemy fighter and use his Warding Shomyo. Use the cleansing to remove tokens and not much else to it.
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