Monday, 6 October 2014
Master Akari Guardian of the Jwar Isles
Master Akari card has been released and be afraid for this little guy.
Pro:
A lot is right with this model. 4 melee dice, boostable movement, can keep 10 ki stored, free combo attack, can improve his own condition and tremendous traits.
This model can dish out a lot of pain, unless he's surprised he attacks first and with his combo attack can force your opponent on the defensive.
He's also incredibly fast, with his Dash feat you can jump from one enemy to another. His Perfect Defence gives this model some much needed surviveability. His small size and ranged defense (2) means a ranged attack will need a 8 at least to hit him.
Con:
His biggest weakness in my mind is his 4 wounds this means that a single lucky hit can kill him. The nice offensive tricks he has are offset by his -1 strenght. He's got a steep rice cost, but seeing what he can do it's appropriate.
Tactics:
Keep him away from anything with armor, the penalties from the armor and his own strenght modifier will keep your damage on a minimum. I'd advise using him to attack things like ashigaru or low armored models. While the ashigaru have armor their low melee dice makes it worth it.
On the other hand you can use Akari to exhaust your opponents strong or important models. With 4 melee dice and a +2 on defense and his Perfect Defense feat, while ki draining, will protect him from most if not any fighters. But if you do this prepare for the next turn as this guy can't handle a long fight without support.
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